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Topics - little_lerroyy

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1
Gaming News / Its Official: AWGN no longer hosting BF4 servers.
« on: January 25, 2015, 08:20:45 PM »
With much sadness in the Battlefield 4 community, I have decided to terminate our BF4 server. While our server was quite popular in the past few months, which has been fantastic. I am no longer in a situation to provide funding for the server to stay up, if the server wasn't so expensive, and or we had more donations, server would have gladly stayed up. I think BF4 is now out of it's 'honeymoon' stage, the game does seems to be losing more and more popularity as time goes by.

So with great sadness AWGN will no longer be hosting a dedicated BF4 server.

2
Battlefield Series / Should i cancel our BF4 server?
« on: January 23, 2015, 06:30:43 PM »
Hey guys, i know this forum isnt very active however i'd like to let people know I will most likely drop our BF4 server. While the server at the moment is probably at its busiest as it has ever been in AWGN history, but for me, I dont see the light at the end of the tunnel. Ive lost a lot of modivation for this community, we don't seem to be flourishing directly from the server in anyway, granted I have put much effort in at all in making this happen, but of late, I just dont have time. So i feel $68 per month is quite excessive, whilst there are plenty of populated servers around.

This will hurt our small BF4 population, I just really wanted to know if many people object to me doing this, then I will keep it running, however I will officially cancel both BF4 and procon services for the foreseeable future. Maybe we should invest in GTA V when it comes out?

3
Gaming News / Steam Holiday Sale 2014 now on!
« on: December 20, 2014, 04:57:47 PM »

Hail to all gamers, it's that time of year again. Steam have kicked off their holiday steam sales that start from now until the 2nd of January 2015!

They have daily and also flash sales. So make sure you check for new steam specials often!

4
Gaming News / BF4: New Final Stand DLC trailer released.
« on: September 10, 2014, 09:32:18 PM »

DICE have released a trailer for the Final Stand DLC, which will be the last DLC to hit Battlefield 4. The new DLC will focus on fictional 'high-tech' combat, which focuses the battlefield into the future. This will be a reminder of Battlefield 2142 DLC for Battlefield 2.

The new DLC will add another 4 maps, Operation Whiteout, which is featured in the trailer below, the map is based in Russia, with this snow and icy environment . It will also add some new high tech weapons, gadgets and vehicles such as a hover tank with an experimental propulsion engine to maneuver the vehicle around the map.

The new DLC which is yet to be announced for a release date for the retail version of the game, people who have registered to the community test environment (cte.battlelog.com) will be able to try the pre-release version of the DLC, and the new mapOperation whiteout.

Original Article

<a href="http://www.youtube.com/watch?v=uqDy6D9DZz8" target="_blank">http://www.youtube.com/watch?v=uqDy6D9DZz8</a>

5

Another DLC for BF4 is risen to the surface. The new Dragons Teeth DLC, the 5th DLC for Battlefield 4. Running 4 new maps Sunken Dragon, Pearl Market, Lumphini Garden and Propaganda.

Join our premiere server now! http://battlelog.battlefield.com/bf4/servers/show/pc/fa9b1886-5545-4d01-ac90-515897977866/AWGN4U-24-7-Dragons-Teeth-Premiere-1000/

6
Announcements / Updated Theme: Metro Vista V2
« on: June 09, 2014, 03:01:18 PM »

With some slight refinements of the old metro vista theme, i've introduced a slightly improved version of the older theme. Originally the tweaks was just to improve the drop-down navigation menu, however i've added quite a few smaller improvements across the board to it as well, so i thought it deserved it's own theme.

Like the minor improvements? Yay or nay

7

With the reality of the Community Test Environment, which allows players to test and discuss updates to the game, before it ships to the retail version of the game. DICE have been working on and have announced that they have released a new patch for BF4 regarding netcode issues. One of the standout features that have been announced is the High Frequency Network update selection in your gameplay settings. This controls how quickly your game client is updated in both directions, giving less leway to hit registration issues. From what we gathered from CTE, the game has been updated to support a maximum tickrate of "30Hz" 30 times per second, previously this was only set to "10hz" a mere 10 times per second, The new High frequency update setting directly controls this.

By default the High Frequency update is set to LOW. To take advantage of the new tickrate benefits, you must either set this to MEDIUM or HIGH too see an improvement, this is recommended to people who have better internet connections (at least 1MBit upload and download). However people with lower bandwidth connections, should reduce the setting to achieve a more stable network environment.

Here is there patch notes DICE have released today.
Quote
• Improved/reduced explosion induced camera shake
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Client crash fixes
• AMD Mantle multi-GPU improvements
• Carrier Assault game mode reports bug fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

DICE have released a small video showing the improvement in network responsiveness with the new game client patch.

<a href="http://www.youtube.com/watch?v=MooojiuDRgw" target="_blank">http://www.youtube.com/watch?v=MooojiuDRgw</a>

8
With Battlefield being only over 7 months old, EA have announced the next in the Battlefield franchise.  Battlefield Hardline. Hardline which has yet to be shown at E3 this june, this iteration of battlefield looks like its taking a step away from the more so of a "Battlefield simulator" to a more action thriller, movie style, cops and robbers theme.

While there is no more information on whats exactly going to be present in the game, or how different it will be to Battlefield 4, the game will be more revealed at E3 this june.

The Trailer!

<a href="http://www.youtube.com/watch?v=Iu1I_Supvc8" target="_blank">http://www.youtube.com/watch?v=Iu1I_Supvc8</a>

9

DICE have released the Naval Strike DLC which was Due out for PC players on the 25th of March, however it was postponed due to technical issues with the release at the time. To get in on the Action, AWGN will be running Two 64 Slots servers running the new DLC maps for the premiere! Check out our servers page for more information.

Along with the New DLC, DICE have included a large list of tweaks and bug fixes within the game. Heres the full list released by DICE below.
Quote
GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

MANTLE
-Mantle now requires Catalyst 14.2 or later drivers.
-Fixed multiple crashes.
-Fixed memory leak when switching between windowed and full screen.
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
-Improved performance when vsync is used.
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs

DIRECTX
-Fixed bug with borderless window not covering entire screen when starting up

10

At the Game Developers Conference (GDC) Microsoft have announced their next iteration of gaming API, Direct X 12. The new Direct X 12 is built from the ground up, it's a whole new system. The spoken advantages of the new Direct X version will be increased performance for users. This will be done by executing command streams directly from the GPU, reducing CPU overhead. It will also be multi-thread capable, prior Direct X versions weren't restricting the Direct X CPU load to be only offloaded to 1 core, rather than using the users extra cores available.

The great news about the new API, DirectX 12 will currently be compatible with DirectX 11 graphics cards, so most users will be able to take advantage of this new API. However we don't know if some of the older Direct X 11 cards will be exempt from being able to utilize the new API.

The new API will be created for mobile devices as well. The advantages for mobile devices will be reduced battery usage, while providing faster and better quality game than before. In Essence, Direct X 12 is mainly focusing on providing making rendering gaming images so much more efficient. I do believe they have moved this way in light of what AMD have done when they introduced Mantle.

11
Gaming News / Naval Strike Pictured. New Official Trailer.
« on: March 22, 2014, 04:41:52 PM »

Naval Strike is set to be due this Tuesday on the 25th of March for premium members (around the evening sometime for us Aussies), so DICE have released images with detail insights on each of the new stunning maps. They have released the Official trailer for the DLC, showing up parts of the new maps, and also the really good vehicles that will premiere in the DLC. The expansion will be coming with 4 new DLC's Lost Islands, Nansha Strike, Wave Breaker and Operation Mortar.

Lost Islands



Starting with Lost Islands, this map focuses around a crashed airplane located near the center of the map. The map itself contains several small islands surrounding the crash site that can be traversed using quad bikes around the whole map, or by using boats (including the new hovercraft) to take shortcuts across it. The key to master this map is to control the plane at the crash site, which can be blown open to give infantry some much needed cover. Another special area of this map is the cave blanketed by a waterfall, as it provides visual cover for patrolling boats and helicopters.

Nansha Strike


Nansha Strike is a very boat heavy map with several bases spread out in the water to battle it out on, while at the same time allowing total infantry control of the middle areas. The central area provides a lot of cover for infantry and is a death trap for water vehicles if they try to enter it via the small rivers. The surrounding bases can be captured from the water, with some offering big bases in the middle of the sea for infantry. This is where the more powerful vehicles spawn, which makes them key to own and control.

Wave Breaker


Wave Breaker has a unique submarine base hidden in the middle mountain which allows for tight close quarter combat, but it also has wide canals where it’s possible to do drive-bys with the attack boats to add extra mayhem to the mix. The middle area has many different Levolution possibilities. You can for instance bring down a submarine from its support and turn off the lights in the surrounding corridors. It’s also possible to stop boats from entering the area by closing the four flood gates and blocking the direct path from the bases on the two sides. The middle island will give players intense fights in Deathmatch modes.

Operation Mortar


Operation Mortar is our vacation paradise turned into a war zone, with wooden huts surrounding the islands. There is an old fort on the top of the mountain, which provides a great overview over the whole map. It also gives the team owning it a fast way to capture the other bases on the main island. In Rush, this levels starts from the bottom of the islands and goes up towards the fort, providing interesting and fun vertical gameplay which will provide a big challenge for attackers.

Now for the official video trailer of the new Naval Strike DLC

<a href="http://www.youtube.com/watch?v=2X8oGy4G7tM" target="_blank">http://www.youtube.com/watch?v=2X8oGy4G7tM</a>

12
Gaming News / BF4 March 6th PC update live. Here is what has changed.
« on: March 07, 2014, 05:13:18 PM »

An extensive patch addressing quite a number of issues and balancing tweaks in the game. While some of these patch notes do look familiar, the one that do look familiar, where simply just 'future' updates. well now those have finally been put into action. Anyway here are the changes.
Quote
-Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubber banding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the kill feed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-COMs could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being grayed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambiance parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles [blogs.battlefield.com].

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS

-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

13

Just shortly after the Second Assault DLC was released for PC players, DICE have revealed the next iteration of BF4 expansions packs to all platforms, Battlefield 4 : Naval Strike. The new DLC is really focuses on water based combat, with all new maps based in the South China Sea. We will be seeing new weapons, gadgets, the very cool amphibious hovercraft vehicle.


Like every other expansion pack, there will be 4 new maps, Lost Islands, Nansha Strike, Operation Mortar & Wave Breaker. All new maps provide beautiful visuals enhanced by the beautiful Frostbite 3.0 engine.


Carrier Assault brought back to life from the Titan game mode from BF2 2142. In a nutshell the new gamemodes objective is to destroy the enemy team’s carrier before they infiltrate and destroy yours. DICE gave a more detailed explanation below.
Quote from: DICE explanation of the new Carrier Assault gamemode
There are two ways of destroying the enemy carrier: either by full map control or assaulting the carrier as infantry. Each round is divided into 2 stages, starting with map control and ending with carrier attack. Both teams start on their own carrier and race to control the missile launchers placed on the map, by capturing the control points near them. This will automatically launch missiles towards the enemy carrier throughout the round, eventually destroying its hull and making it open for infantry attacks.

When this happens for one or both teams, the carrier assault state is started. The team can then either drive a boat out to the carrier and climb aboard, or use the parachute spawn points above it. Once inside, the team must destroy two M-COM stations, which will open up new areas to the carrier, with the engine room being the final one.

Destroying the two M-COM’s, or bringing down the carrier hull’s health to 0%, will win the match for your team.


The new DLC will be available end of March for premium users. Who will get a 2 week exclusive access to the DLC. So stay tuned for the release.

14
Announcements / Join AWGN's Battlefield 4 Platoon Now!
« on: February 28, 2014, 05:38:51 PM »

DICE have officially announced the addition of Platoons to Battlefield 4 after months of waiting from the premiere of Battlefield 4 itself back in October last year. In a nutshell, DICE have described what platoons are about and what they allow us to do
  • The ability to create and join a Platoon for up to 100 members.
  • Basic Platoon management such as inviting, applying, and promoting/demoting members.
  • A private and public Platoon feed, where you can communicate and coordinate.
  • A Platoon emblem and tag that all members can easily apply.
  • The ability to earn stats for your Platoon and rank it up, and see all the matches you played together.
We have opened up AWGN's platoon for everyone to stay easily connected as a group for our Battlefield 4 members. At the moment, Platoon Emblem seems it will need to be recreated, as I don't think DICE have allowed us to import previously made emblems. So stay tuned.
To join visit our Official Platoon Page and join today!

15
Announcements / Second Assault Goes Live. AWGN Premiere Server up now!
« on: February 18, 2014, 09:24:57 PM »

Today Second Assault has been released, so AWGN is providing coverage for the Second Assault Premiere. The server will be running Conquest Large, with votemap plugin disabled, so every map can get the love they deserve evenly. So what are you waiting for! Join now!

Oh and umm, poll time! How do you like Second Assault Maps? Give us your feedback!

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