BF4 January 30th Patch. Mantle now supported!

Topic: BF4 January 30th Patch. Mantle now supported! Read 4400 times

BF4 January 30th Patch. Mantle now supported!
on: January 30, 2014, 09:53:25 PM

Another good time for battlefield 4 users. The game currently has received another update, this time it's quite extensive. In a nutshell they have finally included mantle support for BF4 in the 1259MB patch. Mantle will require users to download the 14.1 Beta drivers which will be posted in this Catalyst Beta Driver Download Link when AMD release the new driver version. Mantle has been finally tested in BF4 with benchmarks. It has shown to give performance boost in the game up to 58% on some configurations. This is done by reducing CPU usage and parallel processing the CPU tasks when rendering the game. For more information about Mantle & BF4, visit The Official BF4 Mantle Guide

The update includes preparations for the next expansion, second assault, however the actual release date for the expansion hasn't been announced yet. DICE have also provided quite a few other changes, such as CPU/GPU optimisations for some configurations, new performance overlay console commands, DMR rifle enhancements, and other fixes. For a full list of changes take a look at the list below. Seems to no include some of the balance tweaks DICE have talked about before, which is disappointing, however this may be included in the following patch.
Quote
Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes
« Last Edit: February 04, 2014, 10:16:20 PM by little_lerroyy »

Re: BF4 January 30th Patch. Mantle now supported!
Reply #1 on: January 31, 2014, 11:05:45 AM
Limited GPU support at the moment

Re: BF4 January 30th Patch. Mantle now supported!
Reply #2 on: February 01, 2014, 10:44:31 AM
Yeah looks like the 7 series HD video cards will have to wait.

Re: BF4 January 30th Patch. Mantle now supported!
Reply #3 on: February 01, 2014, 12:59:10 PM
Still have to wait for drivers anyhows.
I hate tiered driver releases for different versions of the cards.

Just hold back till their all done.

Re: BF4 January 30th Patch. Mantle now supported!
Reply #4 on: February 02, 2014, 12:20:32 PM
https://twitter.com/AMDRadeon They are currently putting in final touches to 14.1 beta. Funny how the .1 release will be released in February.

Re: BF4 January 30th Patch. Mantle now supported!
Reply #5 on: February 02, 2014, 04:50:23 PM
Beta driver out now

Re: BF4 January 30th Patch. Mantle now supported!
Reply #6 on: February 02, 2014, 08:24:49 PM
AMD Radeon™ HD 7000/HD 8000 Series GPUs and AMD Radeon™ R9 280X and R9 270X GPUs will be optimized for BattleField 4™ in future AMD Catalyst™ releases. These products will see limited gains in BattleField 4™ and AMD is currently investigating optimizations for them.

AMD testing for the AMD Catalyst™ 14.1 Beta Mantle driver has been concentrated on the following products: AMD Radeon™ R9 290X, R9 290, R9 280, R9 270, R7 260X, R7 260, HD 7000 Series, HD 8000 Series, A10-7850K and A10-7700K. Future AMD Catalyst™ releases will include full test coverage for all AMD products supported by Mantle.

Re: BF4 January 30th Patch. Mantle now supported!
Reply #7 on: February 02, 2014, 09:19:29 PM
I've been doing some searching, and it looks like, so far, big gains are seen on systems that have low powered CPU's such as the AMD APU series. Those system can see up to a 300% gain! As apposed to some high end intel systems not seeing much, since they aren't CPU limited when using Direct X.

So it will be interesting to see when they do continue to optimize its performance in upcoming Catalyst releases.

Re: BF4 January 30th Patch. Mantle now supported!
Reply #8 on: February 07, 2014, 05:09:28 PM
With the mantle drivers on R9 280x I'm noticing heavy fps drops randomly.
It will be at 120-140 then drop to 30 and stutter a few times and go back up to 120.
I also noticed in the jets, the crosshairs are so hard to see now when looking up. Dunno why this is

Re: BF4 January 30th Patch. Mantle now supported!
Reply #9 on: February 07, 2014, 11:51:15 PM
Hmm, im only guessing the Mantle renderer will only improve with time. Considering this is the first title, and they rushed out the 14.1 driver as quick as they could. I guess we shouldn't be too surprised at it.

BF4 January 30th Patch Mantle now supported
Reply #10 on: December 23, 2014, 03:14:40 PM
Why would you need to buy levels when you can just use the w-item trick?

Re: BF4 January 30th Patch Mantle now supported
Reply #11 on: December 23, 2014, 04:06:24 PM
Why would you need to buy levels when you can just use the w-item trick?

What?

Re: BF4 January 30th Patch. Mantle now supported!
Reply #12 on: December 23, 2014, 07:33:58 PM
NFI



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